![]() And that's where Infinite Undiscovery hits its first big snag. ![]() This means that you have to try and keep everyone's armor and weapons as updated as possible, because you can never be sure when one of the 17 other characters will be required to assist Capell or when you'll break out into multiple groups. These other parties will have their own goals, though your paths may intersect while hacking and slashing through a dungeon. Capell can only take three other characters into his own personal party, but often you can form two subsidiary parties of four members a piece. In fact, there are 18 characters you'll be micromanaging during the course of this fairly brief adventure. ![]() Along the way, Capell runs into a considerable number of allies. And that, oddly enough, makes him more likeable than some of the other rags-to-hero characters. Of course he's destined to save the world, but his development never betrays his underlining whiner persona. He starts out whiny and pretty much never stops. There are some nice twists and turns in the story along the way that help turn what could have been a somewhat dull adventure into something compelling. There are sidequests, but none add to the overall story and amount to little more than time-consuming fetch quests. The story plays out very linearly, with no branching elements. And Capell, being mistaken for Sigmund, gets dragged along with a group of resistance fighters to hack down some chains. The Order (aka the bad guys in this world), have tossed some heavy-duty chain around the moon in an apparent effort to siphon its power. Yeah, that's right, the moon is in bondage. ![]() Due to a comedy of errors, Capell is mistaken for Sigmund and dragged into an epic quest to unchain the moon from the world. You play as Capell, a floundering musician who looks a whole heck of a lot like the world's greatest hero, Sigmund. ![]()
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